Quantity Digits to Accompany Item Modifier Codes
00 - MANGO
01 - CANDY
02 - HERB
03 - TAFFY
04 - MINT LEAF
05 - MYSTIC SNAKE
06 - APPLE CAKE
07 - VITAMIN A
08 - VITAMIN B
09 - PILL
0A - FLY PILL
0B - HEART PILL
0C - VITAMIN C
0D - VITAMIN D
0E - MEDICINE A
0F - MEDICINE B
10 - GOLDEN PEACH
11 - PLANT EGG
12 - CD FRAGMENT #1
13 - CD FRAGMENT #2
14 - CD FRAGMENT #3
15 - CD FRAGMENT #4
16 - CD FRAGMENT #5
17 - CD FRAGMENT #6
18 - CD FRAGMENT #7
19 - CD FRAGMENT #8
1A - CD FRAGMENT #9
1B - CD FRAGMENT #10
1C - CD FRAGMENT #11
1D - CD FRAGMENT #12
1E - CD FRAGMENT #13
1F - CD FRAGMENT #14
20 - CD FRAGMENT #15
21 - CD FRAGMENT #16
22 - CD FRAGMENT #17
23 - CD FRAGMENT #18
24 - CD FRAGMENT #19
25 - CD FRAGMENT #20
26 - PURE GOLD
27 - DIAMOND
28 - EMERALD
29 - PURE SILVER
2A - STING DUST
2B - CALM STONE
2C- FIRE STONE
2D - WIND WHISTLE
2E - WIND DRUM
2F - DRAGON TUSK
30 - OLD MIRROR
31 - CAT DOLL
32 - CLAY DOLL
33 - DOLL HEAD
34 - DOLL HAND L
35 - DOLL HAND R
36 - DOLL LEG L
37 - DOLL LEG R
38 - MAGIC BANANA
39 - GADAMON GOD
3A - PURAGUMA GOD
3B - FURELIA GOD
3C - POTATO
3D - FISH
3E - MEAT

Quantity Digits to Accompany Grade Modifier Code-Monster Info Modifier
00 - E
01 - D
02 - C
03 - B
04 - A
05 - S

Quantity Digits to Accompany Month Modifier Code
01 - JANUARY
02 - FEBUARY
03 - MARCH
04 - APRIL
05 - MAY
06 - JUNE
07 - JULY
08 - AUGUST
09 - SEPTEMBER
0A - OCTOBER
0B - NOVEMBER
0C - DECEMBER

Quantity Digits to Accompany Grade Modifier Code-Breed Info Modifier
00 - BEGINNER
01 - R-1
02 - R-2
03 - R-3
04 - R-4
05 - R-5
06 - R-6
07 - R-7
08 - R-8
09 - R-9
0A - MASTER BREEDER

Quantity Digits to Accompany Item Info Modifier Codes
00 - MANGO
02 - CANDY
04 - HERB
06 - TAFFY
08 - MINT LEAF
0A - MYSTIC SNAKE
0C - APPLE CAKE
0E - VITAMIN A
10 - VITAMIN B
12 - PILL
14 - FLY PILL
16 - HEART PILL
18 - VITAMIN C
1A - VITAMIN D
1C - MEDICINE A
1E - MEDICINE B
20 - GOLDEN PEACH
22 - PLANT EGG
24 - CD FRAGMENT #1
26 - CD FRAGMENT #2
28 - CD FRAGMENT #3
2A - CD FRAGMENT #4
2C - CD FRAGMENT #5
2E - CD FRAGMENT #6
30 - CD FRAGMENT #7
32 - CD FRAGMENT #8
34 - CD FRAGMENT #9
36 - CD FRAGMENT #10
38 - CD FRAGMENT #11
3A - CD FRAGMENT #12
3C - CD FRAGMENT #13
3E - CD FRAGMENT #14
40 - CD FRAGMENT #15
42 - CD FRAGMENT #16
44 - CD FRAGMENT #17
46 - CD FRAGMENT #18
48 - CD FRAGMENT #19
4A - CD FRAGMENT #20
4C - PURE GOLD
4E - DIAMOND
50 - EMERALD
52 - PURE SILVER
54 - STING DUST
56 - CALM STONE
58 - FIRE STONE
5A - WIND WHISTLE
5C - WIND DRUM
5E - DRAGON TUSK
60 - OLD MIRROR
62 - CAT DOLL
64 - CLAY DOLL
66 - DOLL HEAD
68 - DOLL HAND L
6A - DOLL HAND R
6C - DOLL LEG L
6E - DOLL LEG R
70 - MAGIC BANANA
72 - GADAMON GOD
74 - PURAGUMA GOD
76 - FURELIA GOD
78 - POTATO
7A - FISH
7C - MEAT

Quantity Digits to Accompany Monster Type Modifier Codes
00 - DINO
01 - GOLEM
02 - TIGER
03 - PIXIE
04 - WORM
05 - JELL
06 - SUEZO
07 - HARE
08 - GALI
09 - MONOL
0A - NAGA
0B - PLANT
0C - DRAGON
0D - MAGIC
0E - HENGER
0F - NYA
10 - APE
11 - GHOST
12 - DOODLE
13 - DISK

Quantity Digits to Accompany Monster Sub-Type Modifier Codes
00 - DINO
01 - GOLEM
02 - TIGER
03 - PIXIE
04 - WORM
05 - JELL
06 - SUEZO
07 - HARE
08 - GALI
09 - MONOL
0A - NAGA
0B - PLANT
0C - DRAGON
0D - MAGIC
0E - HENGER
0F - NYA
10 - APE
11 - GHOST
12 - DOODLE
13 - DISK
14 - ???
15 - ???
16 - ???

Note 1:
With this code, ?? ranges from 01 to 63 only.

Note 2:
With this code, it may have to be used with the Item Modifier/Item Info Modifier code as well for that slot. If this doesn't work for your inventory, it will work for the shops inventory. Just buy what you want from it.

Note 3:
With this code, it may have to be used with the Item Modifier/Item Info Modifier code as well for that slot. If this doesn't work for your inventory, it will work for the shops inventory. Just buy what you want from it.

Note 4:
With this code, if you are starting a new game, you must train the monster once before applying the code.

Note 5:
With this code, it will show that your monster is 999 years old but really isn't....once code is applied give your monster a rest and he'll wake up all grown up!

Note 6:
With this code, Listen closely! Make sure the monster you want to keep normal is frozen before activating code!!! Activate the code with whatever monster you want to make! Then go to the market an buy a Dino when its done freeze it! Then make a second Dino in the market...freeze it turn shark OFF then combine the two dinos to make a full breed of whatever creature you programmed the shark for!!!!

Note 7:
With this code, it basically is the sub-type monster code which gives you the mix breeds and rare monster.

Note 8:
With these codes, Max Stats Info, Enable all the codes turn shark off make your monster work and the stats will level out to its max stats.